![]() ![]() Of course, Recycle can also convert any REX file to aif or wav as well (Recycle is $200, though). Once that's done, drag or import it into your session, then you could add it to the Apple Loops library, but that's more work. Then, you can use the local region menu under "Add to Apple Loops Library".Īlternatively, Audiofinder can do a direct conversion of REX to WAV (or other iTunes supported format). If you use David's suggestion, you can audition them and then decide whether or not to import them.Īs far as importing into your Apple Loops Library, I think you'd have to bounce the REX file as a wav or aiff file (solo the track) and import into the session. I wasn't able to convert the REX file to an audio file within LE either. It does work with most other files, though. Even though the manual says that you can select a region and then open it in the Apple Loops utility, it appears NOT to work with REX files - probably because they are not a real region, but a folder region. ![]() So i tried to make a “loop markjer” inside the mediabay…but no.It looks like I spoke too soon. so i gotta click my mouse at “sample start” when i hear that its the end to aprox hear what i could do when looped. Thats exactly what im trying to do…say i wanna loop a 5s of a 5mn wav…but i wanna preview it in a loop. There you have “Preview Cycle”, “Align Beats to Project” and “Wait For Project Play”. Check it out! Just play with the buttons just above the waveform display in Media Bay. Play your song, select a part in a Media Bay wave, play those in sync, loop and so on, to your heart’s content. With all these options, you can, I think, do what you’re looking for. In the Media Bay, where you see the wave form, when you drag with the mouse somewhere in the upper half of the wave display, you can create a cycle marker and also enable cycle mode so only this part of the Media Bay wave plays. You can also sync playback so the sample selected in Media Bay only plays when you hit play in the arrange window. You can align the beats of your projects to the beats of the sample in the Media Bay and sync tempo, while you play your song in the arrange window. In the arrange window, you can add a cycle region and play samples selected in the Media Bay. What exactly do you mean by Loop Cycle? Because there are options to loop in Media Bay. Maybe I’ll see that way what makes sense and people +1 and what doesn’t make sense. (I had this request in a monolithic request post but I realized nobody could comment sensibly in any way so I broke it out. Also, route MediaBay output to a special, dedicated channel in the mixer where users can insert VST effects to process sounds while previewing! Suggestion: Add tape speed option and reverse to MediaBay to quickly listen to sounds slowed down or sped up, or reversed. One could already listen to sounds with a desired effect chain applied and make decisions even faster. It would also be nice to have a special channel where you could add insert FX. It would be nice if I could do these basic tasks from within MediaBay and only import sounds that sound OK slowed down or reversed (depending what I’m looking for). Then I need to delete it again if the sound doesn’t work. But I can only do it once I dragged the audio in and processed it. In sound design for games I often slow down sounds, or reverse them. I would like to have a slider for speed and a button for reverse in MediaBay. ![]()
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